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The Juggler's Oracle or, The Whole Art of Legerdemain Laid Open

The Juggler's Oracle
or, The Whole Art of Legerdemain Laid Open
Category:
Author: Boaz Herman
Title: The Juggler's Oracle or, The Whole Art of Legerdemain Laid Open
Release Date: 2018-07-12
Type book: Text
Copyright Status: Public domain in the USA.
Date added: 27 March 2019
Count views: 40
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THE
JUGGLER’S ORACLE;

OR,
THE WHOLE ART
OF
Legerdemain Laid Open:

CONSISTING OF
ALL THE NEWEST AND MOST SURPRISING
TRICKS AND EXPERIMENTS,
WITH

CARDS,
CUPS AND BALLS,
CONVEYANCE OF MONEY AND RINGS,
BOXES,
FIRE,
STRINGS AND KNOTS;

WITH
MANY CURIOUS EXPERIMENTS

By Optical Illusion, Chymical Changes, and
Magical Cards, &c.

THE WHOLE
Illustrated by upwards of Forty Wood Engravings.

BY THE SIEUR H. BOAZ,
THIRTY YEARS PROFESSOR OF THE ART.

LONDON:
PRINTED FOR WILLIAM COLE,
10, NEWGATE STREET.


PRINTED BY G. H. DAVIDSON,
IRELAND YARD, DOCTORS’ COMMONS.


iii

CONTENTS.

  Page.
Description of the Operator 1
TRICKS WITH CARDS.
1. To deliver Four Aces, and to convert them into Knaves 2
2. Method of making the Pass 3
3. The Card of Divination 4
  Another Way 5
4. The Four Confederate Cards 5
5. The Fifteen Thousand Livres 5
6. The Magic Ring 7
7. The Card in the Mirror 8
8. The Marvellous Vase 9
9. The Nerve Trick 10
10. To make the Constable catch the Knave 11
11. To change a Card into a King or Queen 11
12. To tell a Person what Card he took Notice of 12
13. To tell what Card is at the Bottom, when the Pack is shuffled 12
14. Another Way, not having seen the Cards 12
15. To tell, without Confederacy, what Card one thinks of 13
16. To make a Card jump out of the Pack, and run on the Table 13
17. To tell a Card, and to convey the Same into a Nut or Cherry-Stone 13
18. To let Twenty Gentlemen draw Twenty Cards, and to make one Card every Man’s Card 13
19. To transform the Four Kings into Aces, and afterwards to render them all Blank Cards 13
20. To name all the Cards in the Pack, and yet never see them 15
21. To show any one what Card he takes Notice of 15
22. To tell the Number of Spots on the Bottom Cards, laid down in several Heaps 16
23. To make any two Cards come together which may be named 17
24. Card nailed to the Wall by a Pistol-shot 17
25. To tell what Card one thinks of 19
26. Another Way 19
27. To make a Card jump out of an Egg 20
28. The Little Sportsman 20
CUPS AND BALLS.
29. To pass the Balls through the Cups 22
30. A still more Extraordinary Mode of Playing at Cups and Balls 26
CONVEYANCE OF MONEY, &c.
31. To convey Money from one Hand to the other 28iv
32. To convert Money into Counters, and the Reverse 28
33. To put a Sixpence into each Hand, and, with Words, bring them together 29
34. To put a Sixpence into a Stranger’s Hand, and another into your own, and to convey both into the Stranger’s Hand with Words 29
35. To show the same Feat otherwise 29
36. To throw a Piece of Money away, and find it again 30
37. To make a Sixpence leap out of a Pot or to run along a Table 30
38. To make a Sixpence sink through a Table, and to vanish out of a Handkerchief 30
39. To know if a Coin be a Head or Woman, and the Party to stand in another Room 31
40. To command Seven Halfpence through the Table 31
41. To command a Sixpence out of a Box 32
42. To blow a Sixpence out of another Man’s Hand 32
43. To make a Ring shift from one Hand to another, and to make it go on whatever Finger is required, while Somebody holds both Arms 33
44. To transfer a Counter into a Silver Groat 34
45. To make a Silver Twopence be plain in the Palm of your Hand, and be passed from thence wherever you like 35
46. To convey a Sixpence out of the Hand of one that holds it fast 35
47. To convey a Shilling from one Hand into another, holding your Hands apart 36
48. To transform any small Thing into any other Form, by folding of Paper 36
49. Another Trick of the same Nature 36
50. A Watch recovered after being beaten to Pieces in a Mortar 37
TRICKS WITH BOXES, &c.
51. The Egg-Box 38
52. The Penetrative Guinea 39
53. The Chest which opens at Command 40
54. The Melting-Box 41
55. Trick upon the Globe-Box 42
56. Trick with the Funnel 44
57. The Magical Bell and Bushel 44
58. Out of an Empty Bag to bring upwards of an Hundred Eggs; and, afterwards, a living Fowl 45
59. Bonus Genius; or, Hiccius Doctius 46
60. To make a Knife leap out of a Pot 47
61. To turn a Box of Bird-seed into a living Bird 47
EXPERIMENTS WITH FIRE.
62. To produce a Carmine Red Flame 48
63. An Orange-coloured Flame 48
64. To make Balloons with Soap and Water that catch Fire and detonate 48v
65. A Brilliant Blue
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